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Deepening the Chasm: Web 2.0, Gaming, and Course Management Systems
Web 2.0 has emerged into a large, growing, and developing world of content and platforms. Gaming has rapidly expanded into a global industry. In contrast course management systems have developed along very different lines. We examine ways for the CMS to connect with these two worlds, outlining areas for possible development: increased hyperlinking, internal platforms and instances, and extruded applications. Additionally we consider ways by which the CMS can learn strategically and conceptually from Web 2.0 and gaming.
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