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Empirically Grounding the Evaluation of Creative Systems: An Interaction Design Approach

Empirically Grounding the Evaluation of Creative Systems: An Interaction Design Approach

This video was recorded at 5th International Conference on Computational Creativity (ICCC), Ljubljana 2014. In this paper I argue that the evaluation of artificial creative systems in the direct form currently practiced is not in itself empirically well-grounded, hindering the potential for incremental development in the field. I propose an approach to evaluation that is grounded in thinking about interaction design, and inspired by an anthropological understanding of human creative behaviour. This requires looking at interactions between systems and humans using a richer cultural model of creativity, and the application of empirically better-grounded methodological tools that view artificial creative systems as situated in cultural contexts. The applicability of the concepts 'usability' and 'user experience' are considered for creative systems evaluation, and existing evaluation frameworks including Colton's creativity tripod and Ritchie's 18 criteria are reviewed from this perspective.

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