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Enhancing Digital Literacy skills while playing Casual Games Young People in Brunei As a Case Study

Enhancing Digital Literacy skills while playing Casual Games Young People in Brunei As a Case Study

This study explores how casual gaming can serve as an informal yet effective medium for developing digital literacy skills among young people in Brunei. Casual games—characterized by their accessibility, simple mechanics, and widespread popularity—offer opportunities for players to engage with technology in ways that foster problem-solving, critical thinking, and adaptability. By examining the gaming habits and experiences of Bruneian...
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