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"Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education" icon

Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education

Educational gamification consists of the use of game elements and game design techniques in the educational context. The objective of this study is to examine the existing evidence on the impact of educational gamification on student motivation and academic performance in the last five years in order to analyze its distribution over time, educational level, variables, and most used game elements, and know the advantages of its implementation in...

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