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Esports: Redefining access in higher education at HBCUs

Esports: Redefining access in higher education at HBCUs

When Hampton University received a $340,000 grant from the Department of Homeland Security last July, outside of the school community, no one could have been more elated than me. Since 2003, the global gaming industry went from $32 billion to a staggering $139 billion, with a $300 billion expectancy by 2025. Esports has grown at an exponential rate of approximately 40% a year and will develop into a $2 billion brand or more by 2021. Esports...

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