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A Field Guide to Genetic Programming

A Field Guide to Genetic Programming

The book is divided up into four parts.

Part   I covers the basics of genetic programming (GP). This starts with a gentle introduction which describes how a population of programs is stored in the computer so that they can evolve with time. We explain how programs are represented, how random programs are initially created, and how GP creates a new generation by mutating the better existing programs or combining pairs...

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