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In this investigation, the author utilized a modified Delphi technique to validate whether graduate level online faculty... see more
The purpose of this study was to apply the Seven Principles for Good Practice in Undergraduate Education (Chickering &... see more
This article presents the findings of early childhood special education graduate student’s experiences within two... see more
When MOOCs arrived, there was an immediate response of how wonderful it was that a course could reach so many students –... see more
The physical “brick and mortar” classroom is starting to lose its monopoly as the place of learning. The Internet has... see more
This paper is based on an ongoing research program examining the implementation of instructional design and technology in... see more
Three studies were conducted to assess the effect of an honor code on self-reported cheating during online quizzes in an... see more
Second Life is a three-dimensional multi-user virtual environment with a vibrant economy, where avatars (virtual... see more
This case study describes the Virtual Philosopher, a series of digital learning objects which were created as a Socratic... see more
Abstract: Current research continues to support the notion that students participating in online courses experience... see more
In a 2013 report, the Organization for Economic Co-operation and Development (OECD) discussed the need to develop skills... see more
With the rise in online education, universal design is an emerging trend aimed at providing available education... see more
Abstract: A review of the literature revealed that established guidelines were not available to assist faculty who use... see more
Many organizations use technology and social media as the cost-effective, even the preferred, rapid communication and... see more
In the spirit of futurist probes into what a next-gen learning management system (LMS) may look like, the author uses a... see more
Plagiarism and academic dishonesty are phenomena that have a long history. With the advent of the Internet, and easily... see more
Web 2.0 has emerged into a large, growing, and developing world of content and platforms. Gaming has rapidly expanded... see more
This paper explores the role of classroom management in the online learning environment of a community college history... see more
This article describes how college instructors in a graduate literacy degree program surveyed candidates to determine... see more
Audio/video discussion has been used increasingly in online courses due to its affordances in enhancing online... see more
This paper reports on a mixed-method study that compared the perceptions of gender-based barriers experienced by 49 men... see more
This study used the technology acceptance model to explore undergraduate students’ perceptions of the virtual world of... see more
Current mediated realities and the proliferation of user generated online content have introduced a multiplicity of... see more
The aim of this study was to make salient the key characteristics and tacit competencies that build an effective... see more